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Android: All the Details About Stadia, Google’s Huge Bet on the Future of Gaming

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Android: Illustration for article titled All the Details About Stadia, Google's Huge Bet on the Future of Gaming
Photo: Alex Cranz (Gizmodo)

Google is taking on the big guys. In a keynote at Game Developers Conference in San Francisco today Google announced a new service, Stadia, that will allow gamers to play the biggest games on any Android or Chrome-based device (including any device with a Chrome browser).

It could be extraordinary. I mean…the name isn’t. The name is absolutely terrible and sounds like a disease. But the service itself could be extraordinary.

Google isn’t the first to attempt game streaming—Nvidia has been doing it via its GeForce Now service since 2015, while European startup Shadow launched its game streaming service in the U.S. in 2018. Meanwhile one of Google’s most obvious rivals, Microsoft, is planning to launch its own game streaming service later this year.

Google’s Stadia service works on any device that supports the Chromecast protocol, which means iOS, Android, Chrome OS, macOS, Windows, and even the Chromecast dongle. They all speak to one of Google’s 7,500 data center nodes (which span the globe) and recognize your specific account, allowing you to move from one device to the other without a bunch of messy handoffs between systems, because the actual game is running at the data center.

In the controlled on-stage demo, the handoff from one system to the next was seamless—a far cry from my experience with Shadow, which can do the same thing with a measure of lag when switching devices.

Stadia will support up to 4K resolution at 60 frames per second, with HDR and surround sound, and a second stream, for YouTube streaming purposes, at 4K and 60fps. Google also promises 8K and 120fps in a future update.

The service isn’t just a Windows 10 instance running on a server somewhere. Instead, Stadia is an entirely new platform based on Linux and running on custom AMD hardware.

The CPUs is a custom x86 processor running at 2.7Ghz, with 16GB of RAM, and a custom GPU using super speedy HBM2 memory and capable of 10.7 teraflops of power—about on par with the Nvidia RTX 2080, which pulls 10.1 teraflops. For reference, the PS4 uses 4.2 teraflops, while the Xbox One X does 6 teraflops. So this should be quite enough power for most games.

However, these games can’t just immediately be migrated over from a console or the Windows platform. The Stadia platform is all new, so games will have to be developed for it. But the platform will provide two things traditional platforms do not—instant access to help, via Google Assistant, and built-in advertising via YouTube. If you’re watching a stream of a new game you can just click “join” and get the game—or even queue up for the YouTuber’s stream.

Streaming has become a crucial way for game developers to better publicize their games, so adding an instant “play it now” button should make it attract

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